autocannon stellaris. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. autocannon stellaris

 
 Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general useautocannon stellaris  EDIT: If I get the Enigmatic Decoder from the Enigmatic

Install Steam. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Autocannons are close range shield shredders. The Firerate decrease is against such Fleets. And it’s very productive. If you are going to put something in the other slot, make it an Autocannon since that. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. If your shields and armor can take it, good. 1, but questions/comments still valid most likely for 3. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. Technology. Starbases lack PD weapons and Fighters only counter Fighters now. ago. The Firerate decrease is against such Fleets. KA + Plasma basically. 24 , 24. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载. Conclusion. Roughly, my ratio has been 1-2-4-8. Autocannon rapid fire question. It also adds several new subtrees with technology based on crystals, psionics, gravity. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Other method: Two fleets, the first with only long. Here are the release notes for the update, which will be going live later today IS NOW LIVE. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Kinetic weapons, including autocannons, are just bad compared to any other weapon. 2: - Updated Habitats for 3. ago. It also increases the amount of attachments an army can have to 3, and the max armies per. laser, where plasma, where rocket to adapt to. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. Gauss do more DPH and have less penalty hitting armour. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. 2, this include batteries for Orbital Rings. 1 is my own interpretation of a military focused Halo mod for stellaris. To quickly find a tech in this list press ctrl + f and type in the techs name. Ultra-hightech energy weapons still have a place in stellaris as long as they can be fired. Honestly, I don't even bother with mass drivers at all. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. nimdabew. It means the median range of your guns. 4! This is a huge update to Solaris Skunk Werks. Habitats built before this patch should update if you take down and rebuild an orbital. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. A tag already exists with the provided branch name. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Pairs quite nicely with the ascension perk!In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This mode. The 3. Source: Stellaris wiki. 1; 2. The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. 61. Everything is glorious. I'd personally consider it one of the best weapons for its slot, honestly. Legacy Wikis. Its understandable since a single system craft is far far more than even ten of thousands titans. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. lexa_dG • 10 mo. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. r/Stellaris. Autocannon corvettes or carrier battleships are just two examples of alternative builds you can try out to see if you can win the upper hand. 17. I know that the AI in this game doesn’t have to follow many of the rules the player has to such as empire sprawl and other things, however I’ve never seen an ai make a fleet over about 200 naval capacity. You won’t find any hard science fiction answers for this (or for most things in Stellaris). The fact that military diplomatic weight is still stronger than this should tell you just how. Reply. Hangers , PD/Short Range and Neutron Launcher. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). The Titan is fully loaded with kinetic. 17. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. Legacy Wikis. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. There is no best weapon. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Autocannons are good on corvettes. No you can't. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessibleThe differences between the weapons are much more nuanced. MrMurLock. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. ~85. ago. I build my fleets to have roughly equal amounts of normal corvettes (Autocannon x3, torpedo corvettes (Energy Torp + Autocannon), destroyers (KA + Medium Gauss), Cruisers (Gauss in medium slots, KA in large, Autocannon in small) and BBs (carrier build with. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Legacy Wikis. Don't stress about armor or shield tech. Most of your damage output is coming from that Torpedo anyways. r/Stellaris • Stellaris Dev Diary #312 - 3. ago. By default, the game will generate the best possible version of the ship. 5+ AND V2. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. We have 3 basic types, rockets, kinetics and lasers. Compatible with Stellaris v2. research_technology Command Help. Trait (scientist) ID. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Inadequis. is it ideal, who knows, is it perfect, i doubt it but it works for me. This modifier is lost if they turn hostile to you for any reason. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. So now, fleet composition. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. Autocannon. 9. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. View this video if you want to lea. Yeah, that's pretty much the meta for the version of the game that console is on. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Always make your own if you can help it. Most paragons have their destiny trait unlocked early and will not gain a second one at level 8. Large. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Starfighters! [3. TBH i wonder what's driven the devs to that decision. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Overlord Expansion Features. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. The lethality of the weapon rivals that of higher-caliber autocannons; just three. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesAC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. 7 Technology List – T to Z. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. . 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. If you can get Crystal Hull tech this can help you build ships more for less. Destroyers and. Corvette Spam. You’d want to specialise your worlds if possible. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Subscribe to downloadExtra Ship Components 2. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. My reason for making this post is to stress just how important it is to fix autocannon numbers. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. regarding the bad "dps": that's wrong actually. If you can get Crystal Hull tech this can help you build ships more for less. Just remember to only fight at max distance or. In vanilla, the max cap is 500. Galactic Paragons is available here. Component. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Kinetic Weapons in Stellaris also come in multiple categories. About this time I get. Which is better depends on the target. Finally, in terms of battle, stellaris is not very punishing. I have a choice of either taking the Railgun or Autocannon tech branches. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Also you can get a damage boost against it from curator enclave. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. Finally, in terms of battle, stellaris is not very punishing. - Biological weapons and armors. Legacy Wikis. You can check out the full list of patch notes from Galactic Paragons and 3. They can be on the outskirts firing while the autocannon corvettes take up the front lines. When shields are gone torpedoes should have finished armour too. They're strictly superior to railguns when used with torpedos. ago. Any tips on what situation/role which weapon class wins out?Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. autocannon corvettes with an afterburner. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. I'll add other modders' stuff that I like whenever I have time to try it. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. So close to uninstall what a sad. If L, Kinetic Artillery. Again, in Stellaris, you are only limited by your imagination. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. 3. 0 unless otherwise noted. Updated to 3. I was sad to hear during the stream today that Autocannons wont be changed in 3. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Stellaris' recent 3. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). x. This is also all on the easiest difficulty, by the way. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. If M, Autocannon. (optional)4. This page was last edited on 15 June 2018, at 07:01. Stellaris' recent 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Nanite Autocannon Technology;Physics research. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Zombies? Click SHOW MORE for video description and links, channel &. ImperialForce9 Jan 15, 2022 @. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. A searchable list of all technology codes from Stellaris. Costs 900 Engineering; Unlocks Autocannon; Railguns. Inadequis. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. (×1. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. . Kinetic weapons (Gauss Cannons) are good against. Missiles are somewhat better against point defense, by dint. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. Description []. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. These IDs are intended for use with the “research_technology” console command. 50 Power: -2. Helican Jul 14, 2016 @ 6:02am. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 4. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 6 combat rebalance update. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. mcsproot May 12, 2016 @ 3:11am. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Related. Torpedo assault carrier is the most balanced ship design. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. Manual designs are not only much better then auto, it is also quite fun to design them. Total Military Power of Destroyer Fleet: 8800. level 1. Its short range is a problem since it doesn't have the evasion of. Jump to latest Follow Reply. It’s because the numbers can be misleading, as the numbers are inflated. Cruisers full plasma. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. List of all technology ids in the game to be used with "research_technology" console command. Legacy Wikis. Thread starter Jernsaxe; Start date Jan 15, 2023;. . -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. That’s the only way fleet power will be 100% accurate. 8. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. · 5 yr. AC have a max range of 30 and can only be small. 27. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Also you can get a damage boost against it from curator enclave. Shields- 1. Huh, I thought xenophobes couldn’t slug up at all. Depending on your empire ethics will determine the interactions available for you. Report. X branch. (×1. Once you are done, build some more and keep on building as long as your energy budget let you. Torpedoes fire slowly, and do extra damage based on how big the target is. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. 6 “Orion” update. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. 3 "Gemini" Patch is now available for download. visual issues. phase distruptors suck big time. Jump to latest Follow Reply. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. The S slot on NL frigate also happens to be ideal for self. 4. Gigastructural Engineering Version 3. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. In Stellaris there is only ship design and fleet management. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Mar 10, 2023;Stellaris Ship Design Guide 2023 [3. Stellaris Tech Tree. A searchable list of all technology codes from Stellaris. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Minimum range means, that ships cannot fire too close with certain weapons. A searchable list of all resource codes from Stellaris. Mono fleets do better because mono fleets focus fire ships down more where. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. plasma meanwhile has 5% of the effectiveness of. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 3. Stellaris Wiki Active Wikis. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. * (Le Guin) If you like this mod, please come back to rate and favorite. Stellaris. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. . Autocannon VS Mass Driver, Plasma VS Laser As it says. Somehow this planet joined the core sector on its own, so. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. . Been playing about a year and half, still on 2. At least late game. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Updated to 3. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of. 578 22. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. This command will research the technology type with the. In. Cheaper Alloys cost than armor. If you want to use this mod or stop using it, I advise you to launch a new game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. As part of a synergistic design, Autocannons are a great weapon. Here are the complete notes for Stellaris 3. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. The first new concept introduced here is "fleet design. Focus on getting combat computer tech and use swarm. 2 the first in the 3. Questions-Comments about Flak, PD, and Autocannon from the wiki. The S slot on NL frigate also happens to be ideal for self. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is. ; About Stellaris Wiki; Mobile view This page was last edited on 15 May 2016, at 13:01. r/Stellaris. In 3. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. Jul 7, 2021. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Kinetic Artillery is the best Large kinetic weapon period. . Jump to latest Follow Reply. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. 2: - Updated Habitats for 3. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. That said, it might be a fun idea to limit these special weapons -- Autocannon, Plasma, Disruptor -- to M-slot only, just to make M-slots slightly interesting. 8 "Gemini" update and the Galactic Paragons expansion. The range is just awesome. Dec 16, 2016. It is a no big deal but is this intended? Reply. They're strictly superior to railguns when used with torpedos. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". For example the ancient laster (Cavitation Collapser), resembles normal lasers. Autocannon Strike Craft - 3 levels unlocked with the appropriate autocannon technology and strike craft technology ;. Roughly, my ratio has been 1-2-4-8. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. I almost always. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. I usually run 2x autocannon and 1x plasma on my corvettes. . but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. For M, S and L slots separately. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. This is the first Stellaris game I’ve done pretty well in, and I want it to stay that way. Mar 19, 2018. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. 1 giga cannon, 2 artillery, the rest some kind of laser. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. The range is just awesome.